hiltchase.blogg.se

Metacritic blackguards 2
Metacritic blackguards 2





metacritic blackguards 2

Since you can slap it on your partys hero archer (if you have one! you should, too) and it lasts a millenia and archers get multishot skills. Pound for pound the best damage to mana spell, nothing wins it. And rank 3 gives the whole frikken squad all that juicy extra speed to outmanouver enemies and go flip the annoying switches faster! Sweeetness. A vital part to the "win the map in 2 rounds" strategy. Lightning Speed! Of Speediness! Oh boy oh boy oh boy, isnt this ever the spell to be giddy about - it breaks the action economy! At rank 4, you can give one guy extra action per turn. Everyone who can should be able to shadow clone themselves! I dont know what you're expecting out of magic! It wont do better than this, for utility. If all these are not enough reasons for you, I just. And if for some godforsaken reason you've taken melee/ranged skills, I guess the shadow double can also attack.

metacritic blackguards 2

You can use rank 4 shadow double to turn yourself immortal. You can make a shadow double of yourself to run to the long distance lever and kick it. Shadow Cloning Factory - aka the spell that makes the game one difficulty level easier. And if all this wasnt enough - it also gives the most handiest of debuffs! Speed, initiative and defense? Oh my! Whats even better, the damage isnt resisted by anyone infact it is increased against insectoids. Yeah, its that powerful, rank 4 of it does 9 points of damage to -all the enemies currently on field-! Even those annoying archers hiding on the other side of the map are completely at your mercy. Maxed out Cold Freeze Spell of Pantschillin', easily the best spell of the lot that can end whole fights solo in 2 turns. Rank 1 is all you need (makes bosses go herpaderp and big monsters go mulch their friends) and it costs an total of 150 ap! Flipping A! If you're crazy enough you can go for the aoe version of Frenzy, but. Like more spells.Ī semi good order of decent spells follows, and the rank they work the best.įrenzy! Best. Armored casting, armor talents and other "tankmage" stuff hardly matters at all, since Shadow Cloning makes you invulnerable to all the things armor would help against.Ĭhoosing a weapon skill for Zubby boyo is non-issue, since his spells will always be more useful.Īnd the mages +10% resistance to all is iffy at best, theres nothing wrong with it as a talent but theres just better choises. Out of other talents and skills, body control and willpower are useless due to one very handy spell, but you really should put one rank into warcraft, that +1 speed from it is frikken awesome. Speaking of which, its the first robe set you can buy from the camps merchant, and its tied with the best robe in the game in my humble opinion - well worth the few gold it'll cost. Range is hardly ever an issue, and you can get a robe set which helps with it enough. Out of the magic talents, the ones truly worthy of being picked is Astral Regeneration, Increased Astral Amount and the eventual Mastery which drops all casting costs by 2. Like in the first game, Zurbaran is one of the only mages - this opens for him a land of many mystifying spells of pew pew, and the magic related talents. With a good bow, all the related talents and one belt item, Takate can oneshot any large monster in the game with arrow storm and triple shoot any non-large except the bosses. This comes from few things, mainly its the extra range and the skill "guard" for one niche map, but mostly its just the sheer damage output that bow can do against monsters that take six tiles. Few missions turn from stupidly hard to actually doable if Takate is specialized in the pew pew. Takate himself has some story constraints, a good choise without spoiling too much would be archery. And when I say most, think 40-60 damage a whack. While keeping in mind that dualwielding axes & maces (more importantly the magic damage dealing great bone club and bone club) is the most damage per round versus anything that actually matters in melee (creators various constructs). Naurim, with only just few points spent into armor, axes & maces and power blow is the most flexible and can be further tweaked into anything ones mind dearly desires. Zurbaran is the easiest, since he is the only one aside from Cassia who can cast spells, so going without spells on the fellow would be just a downright silly. ing (strange word that, dont you think?) few basic facts about our brave heroes they all have broad roles to play in life.

#METACRITIC BLACKGUARDS 2 HOW TO#

Onwards to the perhaps first ever written miniature help for Blackguards 2, how to get most-ish out of your party of rag-tag evil-doers and backstabbing worthless scum!







Metacritic blackguards 2